这门课程是关于如何在虚幻引擎中使用Niagara制作游戏特效。你将学习如何创造魔法咒语、火球、特殊技能以及更多游戏特效。课程将会从初学者的角度指导你逐渐提升到中级水平,帮助你掌握视觉特效制作的理论、实践和技巧,为你未来的视觉特效职业生涯打下基础。Unreal Engine 4 – VFX for Games – Beginner to Intermediate

课程时长:12小时 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件

你将学到的内容
使用虚幻引擎4和Niagara制作游戏特效。
视觉特效的基本概念。
为游戏VFX创建纹理、模型和着色器。

谁适合这门课程:
VFX初学者
虚幻引擎4初学者
Unity初学者
游戏设计师
程序员
插图画家
3D通才
艺术家


This course is about the creation of VFX for Games with Niagara in Unreal Engine 4. You’ll learn how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will guide you from a Beginner standpoint to an Intermediate level in creating Visual Effects with Unreal Engine 4. It contains the theory, the practice and the techniques you need for your future Visual Effects career.

01 Introduction 001 Introduction

02 VFX Fundamentals 002 Type of Effects 003 Principles of VFX 1 – Gameplay 004 Principles of VFX 2 – Timing 005 Principles of VFX 3 – Shape 006 Principles of VFX 4 – Contrast 007 Principles of VFX 5 – Color

03 Pre-Production 008 Pre-Production Overview

04 Setting Up UE4 – Your Workspace 009 Download Install Unreal Engine 4 010 Creating Your VFX Project 011 Quick Unreal Engine 4 Overview 012 Cascade VS Niagara 013 Activating Niagara

05 Sparks – Getting Familiar With Niagara 014 Niagara Overview 015 Niagara Emitter 016 Niagara System 017 Your First Texture 018 Additive Material 019 Sparks Impact and Improvements 020 Gravity and Collisions 021 Sparks Loop and Niagara Simple Tricks

06 Area of Effect Attack 022 References 023 Sketching 024 AoE Project – Importing and Overview 025 Starting the AoE Attack 026 Creating a Cylinder Mesh 027 Creating a Fire Texture 028 Starting the Anticipation 029 Starting the Climax 030 Fire Impact Texture 031 Distortion and Dissolve Material 032 Adding Color 033 Area of Effect Blueprint 034 Easy Scale Control 035 Easy Color Control 036 Shockwaves 037 Ground Crack 038 Alpha Blended Material 039 Adding a Spiral 040 Final Touches 041 References 042 Sketching 043 Starting the Projectile Muzzle and Impact 044 Projectile Mesh 045 Projectile Trail 046 Projectile Texture 047 Trail Texture 048 Particles 049 Easy Color and Scale 050 Impact 051 Muzzle 052 Electric Version Part 1 – Lightning Flipbook 053 Electric Version Part 2 – Trail Texture 054 Electric Version Part 3 – Projectile Texture 055 Electric Version Part 4 – Projectile Mesh 056 Electric Version Part 5 – Projectile Capsule Setup 057 Electric Version Part 6 – Projectile Trail Setup 058 Electric Version Part 7 – Final Touches 059 Electric Version Part 8 – Impact 060 Electric Version Part 9 – Muzzle Final Touches

08 Conclusion 061 A Few Last Words

Unreal Engine 4 – VFX for Games – Beginner to Intermediate

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