用程序生成的 3 种不同生物群系填充您的场景。有 3 个预制的 2 平方公里游戏就绪环境地图来展示每个程序生物群系。每个生物群系都有独特的树木、植被和草类。每个生物群系都有自动景观材料,包括 6 个景观层、10 种草类和随时可用的运行时虚拟纹理资产。 还有照片扫描的岩石、可自定义的背景网格以匹配任何景观、全球风系统、基本雨雪 VFX(尼亚加拉)、用作景观样条线的道路网格。 需要注意的是,此环境包是为与完全动态照明一起使用而创建的。树木有广告牌网格作为最后一个 LOD,静态照明不起作用,因为 ue4 还不能为自定义 LOD 创建不同的光照贴图。
Technical details
Features:
- 3 Biomes (Northern, Northern Summer and Mediterranean)
- 3 Maps with 2km2 play-area for each biome
- Procedural Foliage Spawn System
- Global Wind System
- Unique foliage for each biome. (Trees, vegetation, rocks, ground meshes, grass-types etc.)
- 13 Trees, 9 rocks, 16 groundmeshes, 10 bushes, 33 vegetation, 2 background and a road mesh
- Landscape Auto Material (6 landscape layers, 10 grass-types for each biome)
- Ready-to-use Runtime Virtual Texture setup
- Landscape Spline with Road mesh
- Customizable Background Mesh
- Multiple type of trees with different versions (Oak, Poplar, Pine, Conifer and Palm)
- Basic Niagara VFX
Number of Unique Meshes: 84
Collision: (Yes, Custom and Generated)
Vertex Count: Min: 288 Vertices and Max: 138.307
LODs: (Yes)
Number of Materials and Material Instances: 11 Materials, 106 Material Instances and 22 Material Functions
Number of Textures: 260
Texture Resolutions: 4096×4096, 2048×4096, 2048×2048, 2017×2017, 1024×2048, 1024×1024, 512×512
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Link
Important/Additional Notes: You need to enable these features in order to properly use this asset pack:
-Enable Procedural Foliage from Editor Preferences-> Experiemental
-Enable Niagara from Plug-ins-> VFX-> Niagara
-Enable Virtual Texturing if you want to use Runtime Virtual Texture from Project Settings-> Engine-> Rendering-> Enable virtual texture support checkbox set to true
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